Evening ladies and gents
All being well I should be along for the start of tomorrows session but I'll have to leave you early as I'm going karting later in the afternoon.
We will be in the smaller meeting room and 1st floor office again this week as the Bournemouth Society are holding their monthly talk in the large meeting room. Flirt is also hosting a couple of events that might be of interest. Tomorrow daytime they have a comic book event with award winning writer and artist Fwah Storm and in the evening Bag of Holding are running their monthly games night.
Next weekend the gaming club will be starting a little later than normal as we have the Coda Fiddle Orchestra playing a concert. This combined with a language course and writers event means we won't be able to get into the large meeting room until about 1:30. Obviously you're welcome to turn up early and listen to the concert, but there won't be any space for war games until later. I may be able to wrangle some space for boardgames or roleplaying earlier than 1:30 but I can't guarantee I'll be able to fit everyone in.
We are back in the large room for the 21st and 28th, though there are other bookings immediately prior to the club so be nice and let them sort their stuff out before piling into the room!
Its been ages, so I look forward to seeing some of you tomorrow.
Worlds Away is Bournemouth Library's gaming club. For more information contact us on 01202 454848 or email gaming@bournemouthlibraries.org.uk
Friday, 6 June 2014
Wednesday, 4 June 2014
Focus On: Roleplaying Games
Its only taken me four months, but here is the second of my Focus On series of blog posts, this time on roleplaying games.
The basic concept of roleplaying games, that of taking the role of a character and acting out or describing their activities is as old as human civilisation. From the games of Cowboys and Indians played by children all over the world to the improvisation theatre of Commedia dell'arte, roleplaying has ubiquitous to society for centuries (possibly even millenia).
The first publication of what we would now term a roleplaying game was Dungeons and Dragons by Gary Gygax and Dave Arneson in the mid 70's. D&D had developed from earlier fantasy wargames Chainmail and Blackmoor with the focus moving from battles between armies to playing individual characters carrying out heroic quests. Soon after the publication of D&D a whole range of other games were published including Runqeuest and the Sci-Fi game Traveller, both of which are still have an avid following.
Since then the number of roleplaying games has expanded considerably, the website rpggeek.com lists a total of 4649 different RPGs written by 26,681 games designers. Conventions are held all across the UK including three run just a stones throw from Bournemouth, these being Conception, Consequences and Indiecon - all run at Naish Farm holiday park. RPGs cover pretty much every genre you can imagine from the high fantasy of Lord of the Rings to gritty low fantasy Saxon history, the space westerns of Firefly to the dystopian future of SLA Industries. There are also plenty of games firmly set in the real world ranging across all era's of history. There are horror games, investigative games, heroic games, political games, comedy games... you name it there probably is a roleplay game for it.
Players in roleplaying games typically take on the role of one character and act out or describe their actions in response to the situaton that is described or acted by the games master. The games master, or GM, plays all of the non player characters, writes the story that the players will be interacting with and often acts as an arbiter or referee in the game. GMs are called by a variety of names that often make reference to the specific part they will play in the game, from Dungeon Masters in D&D, Storytellers in Vampire to Marshalls in Deadlands. In most games whether a characters actions are successful or not are decided by comparing some form or random element (commonly dice or cards) against a set of characteristics or test difficulties. Some games dispense with these mechanisms entirely but these are in the minority.
Roleplaying is just one of a variety of narrative games and storytelling activities. I have already discussed some of the similarities and differences between roleplaying and other storytelling activities in this post. As described in that post, these narrative games tie in particularly well with the traditional focus of libraries.
In the next Focus On post I'll talk about live roleplay.
Four Commedia dell’Arte Figures: Three Gentlemen and
Pierrot by Claude Gillot
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The basic concept of roleplaying games, that of taking the role of a character and acting out or describing their activities is as old as human civilisation. From the games of Cowboys and Indians played by children all over the world to the improvisation theatre of Commedia dell'arte, roleplaying has ubiquitous to society for centuries (possibly even millenia).
The first publication of what we would now term a roleplaying game was Dungeons and Dragons by Gary Gygax and Dave Arneson in the mid 70's. D&D had developed from earlier fantasy wargames Chainmail and Blackmoor with the focus moving from battles between armies to playing individual characters carrying out heroic quests. Soon after the publication of D&D a whole range of other games were published including Runqeuest and the Sci-Fi game Traveller, both of which are still have an avid following.
Since then the number of roleplaying games has expanded considerably, the website rpggeek.com lists a total of 4649 different RPGs written by 26,681 games designers. Conventions are held all across the UK including three run just a stones throw from Bournemouth, these being Conception, Consequences and Indiecon - all run at Naish Farm holiday park. RPGs cover pretty much every genre you can imagine from the high fantasy of Lord of the Rings to gritty low fantasy Saxon history, the space westerns of Firefly to the dystopian future of SLA Industries. There are also plenty of games firmly set in the real world ranging across all era's of history. There are horror games, investigative games, heroic games, political games, comedy games... you name it there probably is a roleplay game for it.
Players in roleplaying games typically take on the role of one character and act out or describe their actions in response to the situaton that is described or acted by the games master. The games master, or GM, plays all of the non player characters, writes the story that the players will be interacting with and often acts as an arbiter or referee in the game. GMs are called by a variety of names that often make reference to the specific part they will play in the game, from Dungeon Masters in D&D, Storytellers in Vampire to Marshalls in Deadlands. In most games whether a characters actions are successful or not are decided by comparing some form or random element (commonly dice or cards) against a set of characteristics or test difficulties. Some games dispense with these mechanisms entirely but these are in the minority.
Roleplaying is just one of a variety of narrative games and storytelling activities. I have already discussed some of the similarities and differences between roleplaying and other storytelling activities in this post. As described in that post, these narrative games tie in particularly well with the traditional focus of libraries.
In the next Focus On post I'll talk about live roleplay.
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