Showing posts with label Card Games. Show all posts
Showing posts with label Card Games. Show all posts

Monday, 8 June 2015

UK Games Expo

For some time I have been interested in attending the UK Games Expo but typically it clashes with the first big ultimate tournament of the outdoor season meaning that I haven't been able to attend before. This year was no different but with a change in location of UK Ultimate Tour 1 from London to Nottingham I was intending to make a brief visit to UKGE on my way up to tournament. Somewhat unexpectedly, however, Bournemouth Ultimate didn't enter a team, meaning that I was free to spend all weekend playing boardgames.

I arrived in Birmingham on Thursday afternoon after a fairly uneventful journey, despite my SatNav trying to direct me into an industrial estate rather than to my hotel. After picking up my pass and grabbing some very expensive chilli, I headed to the Coiledspring preview event to try and get a look at some games before they get released. The room was already packed with gamers and after wandering around for a while I got collared for a game of Codenames, a brand new prototype from designer Vlaada Chvátil to be published by Czech Games Edition. A very simple party game that I suspect will do very well when it is released. I then had a chat with Roger who runs Coiledspring games about games based learning and played a couple of games they sell (Chickyboom and Sushi Go!). Sushi Go is a set collecting card game that uses a drafting mechanic to add some tactical decision making to the process. It is a quick and effective little game and winner of the Expo's best card game award 2015.

Friday morning was horrible and rainy so I stayed in my hotel doing some work for my CILIP* chartership before visiting the brand new Birmingham Library. After a couple of hours strolling around the rather impressive building and their huge selection of books I hopped back on the train to the NEC Hilton for the first proper day of the Expo. There was much to see, as I perused the vast quantity of trade stalls, here are a few things that caught my eye. Shadows of Esteren is a really pretty medieval horror RPG inspired by Celtic mythology (which is right up my street), but I was put off by the fact it seemed to needs multiple rulebooks to play and certainly wasn't cheap. Another RPG that I noticed was Faith, a Sci-Fi game that blends RPG and boardgame elements. This one is probably not for me as I'm more into rules light, freeform games these days, but it does have some very good artwork and an interesting mechanic for resolving test with cards. Pedion Modular Battelfields currently have some foot square modular terrain tiles on kickstarter, which would be great for anyone who has a lack of space to store bigger wargaming boards. Before I dashed back to my hotel to avoid the impending rain that was forecast for the evening I played a demo game of Fell, a new cooperative game that is being kickstarted by Grimejack Games. The idea is that you play a group of adventurers who fight against a randomly generated monster. The game is OK but lacked the kind of tension and urgency you get in a good coop game, like, for instance, Dead of Winter.

I was up bright and early on Saturday, only to find that there was a massive queue for breakfast. No worries, I thought, I'll head to the Wetherspoons in the NEC and get breakfast there.....

.....Wetherspoons was closed. One Cafe Nero coffee and croissant later I headed to the launch of the boardgame redesign competition, where you take an existing boardgame and use its component to create something completely new. I have entered the competition, so some of you'll inevitably be roped into playtesting my creation. After the competition launch I decided to go to the playtest area to see what new games I could play. The game I ended up playing was called Touristico (I think), a Euro game in a similar vein to Ticket to Ride. You play as London Tour operators trying to get tourists around specified routes to gain points. Each turn you gain coins which you use to bid on the ability to use certain types of transport and also to visit locations. You have to carefully plan which cards you need and hope your competitors don't block you off. Whilst the game was very much still a prototype the mechanics were well thought out and it was a really enjoyable game to play.

Once I finished the playtest I attended 2 (and a half) seminars. I joined Eric Lang's (designer for Fantasy Flight Games) talk on the game industry from a professionals viewpoint halfway through and then attended talks on representation of minority groups in games and on how to design and publish RPGs. By this time it was mid afternoon and after a quick break for lunch I wandered back to the playtest area where I tested another new game called ConTRAPtions. This was a game of memory and bluffing, trying to collect cards to complete a steampunk device without others being to guess what you are building. The game already had some nice artwork and very simple rules but we were able to suggest a number improvements to the layout and design of the cards. I wanted to head back to my hotel to watch the FA cup final so just had time to play a couple more games, the first being The Spoils, a collectible card game, and the other Om Nom Nom, a simple family boardgame. I'm not a massive fan of CCGs and The Spoils didn't change my opinion on this but I'm sure some of the club's members would be interested in it. On the other hand Om Nom Nom is unlikely to join the selection of games played at the club but is a well designed, quick game for playing with kids.

Then it was Sunday. In an attempt to play as many games as possible I headed back to the main halls to see what else was available. Before heading to a couple more seminars I managed to play Camelot: The Build, Oddball Aeronauts, 27: Five Elements and Push It. Camelot the Build is a simple tile placement game where you are looking to maximise your own scores but minimise opportunities for your opponents. Oddball Aeronauts is a great little card game that doesn't require any table space; picking attributes to attack and defend with and simply turning cards over in your hand to form a discard pile. 27: Five elements is a fairly low budget and low cost card game of risk and reward, choosing between taking points now or letting them increase but risking your rivals taking them. Finally Push It is a game that has just been funded on Kickstarter featuring wooden discs that you push or flick towards a jack at the centre of the table.

After attending some more seminars on the secrets of game publishing and on creating games for licensed properties I made a dash around the trade halls to finally buy some games before my carparking ran out and I had to drive home. After some deliberation I managed to keep my spending in check and bought copies of the Seafarers expansion for Settlers of Catan, the Breakin' Atmo booster for Firefly and Sushi Go!. I also backed Push It on Kickstarter, and then won a copy of it in the prize draw! I had a great time and hope to be able to attend again next year given it is a week later and therefore shouldn't clash with throwing a piece of plastic around a field.

*Chartered Institute of Library and Information Professionals

Monday, 10 November 2014

International Games Day Programme


International Games Day is finally upon us and we can reveal the line up for this Saturdays events.

10am - 12noon Junior Chess Club

Things will kick off with Poole Chess Club's junior chess session from 10-12. This will be on the 1st floor and is open to children aged 7-11, costing £3 per session. There are two sessions each week, 10-11 for beginners and 11-12 for improvers.

10am to 4pm Heritage Zone Quiz

All day we will be giving out quiz forms to find out how much you know about Bournemouth in WW1.

12noon - 4pm Worlds Away - The Bournemouth Library Gaming Club

At 12 noon Worlds Away will be offering the normal range of boardgames, cardgames, roleplaying and wargames. In addition to our normal output we will be running introductory games for wargames and roleplaying. The gaming club will be in the Large Meeting Room and will feature the online cardgame Hearthstone.

1pm - 3pm Wii Sports Tournament

From 1 we have a big screen Wii Sports Tournament for everyone in our second meeting room.

1:30pm to 2pm The Global Gossip Game

Once again we are taking part in the global gossip game. A secret message will be passed across the world via 80 libraries in 16 different countries, starting in Australia and ending in the USA 24 hours later. We will be receiving our message from The University Library Svetozar Markovic in Belgrade, Serbia and will be passing on our message to RAF Croughton Base Library near Brackley in the UK.

2pm to 3:30pm Children's Stay and Play

In the Children's library, using toys and games from the Bournemouth Toy Libraries, we have a stay and play session for our younger visitors and their families.

Tuesday, 4 November 2014

International Games Day



We are near to finalising our content for this years International Games Day. Earlier today I took a phone call from Phil in Australia, who is organising the Global Gossip Game, and we should have all the details with us in the next couple of days.

If all goes well we will be offering the usual mix of boardgames and wargames for our regulars as well as introductory games for new players, junior chess tuition (via Poole Chess Club), the global gossip game, a stay and play session for children and their parents, a Wii Sports tournament, the online card game Hearthstone and a selection of traditional boardgames and card games.

I'm away at Indiecon this weekend so I won't see you this Saturday, but you'll be in Lyndsey's capable hands. I hope we'll see you all at IGD

Friday, 4 July 2014

Games for Libraries Workshop

Just over a fortnight ago I attended a workshop in London about designing games for teaching information literacy. Information literacy is defined by CILIP (The Chartered Institute of Library and Information Professionals) as "knowing when and why you need information, where to find it, and how to evaluate, use and communicate it in an ethical manner".

"Google can bring you back 100,000 answers, a librarian can bring you back the right one." Neil Gaiman quote on the Carpet
A quote from Neil Gaiman on the carpet of
Gungahlin Library in Canberra
© Australian Capital Territory
Information literacy is one of the key skills for those of us who work in libraries; we don't need to know everything but we need to know how to find it. There is a great quote from Neil Gaiman "Google can bring you back 100,000 answers, a Librarian can bring you back the right one", which certainly contains more than a grain of truth.

Games and play are used extensively in education for a number of reasons. In early years education, play is central to much of the learning process; with open ended play being particularly important in procducing creative and imaginative learning for the under 5s(1,2,3). More structured games are also used to teach a wide range of topics either through specfic educational games or indirectly via more mass market products(4,5,6).

The aim of the workshop I attended was to design and prototype a game with the purpose of teaching a specific area of information literacy. The workshop started with each table playing short games (e.g. Bananagrams, Pass the Pigs, Zombie Dice, Flowerfall). These were used as ice breakers but we then went back to these games to analyses the game mechanics that were involved in the games at a later point in the session.

After a short presentation on some educational game design theory each table was given the task of coming up with a educational goal and some practical constraints for the design of their game. Our group decided to base our game on the CRAP checklist for resource evaluation (CRAP stands for currency, reliability, authority and purpose). We settled on writing a game based on evaluating resources displayed on cards against categories on the checklist decided by a dice or spinner. The winner of the game would be the first individual or team to collect the word CRAP with their cards.

There is a video explaining the CRAP game at the Games for Libraries blog along members of the teams explaining their prototypes. I am planning on making a version of the Dewey or Die! game for use in family boardgame afternoons we are planning for this summer's Summer Reading Challenge. I also have some improvements to our CRAP game (which I am renaming Cut the Crap).

  1. Understanding young children's learning through play: building playful pedagogies by Pat Broadhead and Andy Burt
  2. A child's work: the importance of fantasy play by Vivian Paley
  3. Child care and development by Pamela Minett
  4. Games in schools and libraries podcast by Giles Pritchard and Donald Dennis
  5. Everyone plays at the library by Scott Nicholson
  6. Using games to enhance learning and teaching: A beginners guide edited by Nicola Whitton and Alex Moseley

Wednesday, 2 July 2014

Stak Bots: Review

Our latest guest blogger is Taz, who has written us a review of the card game Stak Bots

Darren

************************************************

Stak Bots:
If you're stuck in Sheffield near Castlegate, I'd recommend popping into Patriot Games, a nice gaming shop that's often open in the evenings. I recently did just that, and couldn't resist buying something. I'll admit there weren't any specifics with that intention. I stumbled upon Stak Bots, a little deck of battling robots. The week before last the deck saw its first glimpse of conflict at Worlds Away.
Initial perusal left me distinctly unimpressed with how skill or fun could enter into the game, but I was pleasantly surprised when the bots were wielded. Stak Bots consists of 60 Bot cards, some that are dealt out so all the players have a "stak" face down, a small hand and the rest in a draw deck. The top card on the stak always has to be turned face up and shows a cute little robot, a strength, and any special conditions or entry effects. There are a selection of robots, with different strengths, abilities and graphics.
The first key point is the simplicity. One bot fights another bot, the one with the highest number wins, the other is consigned to the scrap heap. If the discarded robot leaves a face down card on the top of the stack, then it's flipped over, and any entry effects takes place. This is where it can get complex, although not difficult. One entry effect may effect another stak, causing another entry effect, which may cause another, and another, each having to be resolved before play continues with whoever started the chain of events for the rest of their turn.
A turn is very flexible, and can include scrapping your own bots, laying bots from your hand, or attacking. The only limitation is that only one specific bot can attack each round, although it can attack multiple times. Damage does accumulate, but only during that persons turn, meaning combos are useful, but keeping track of health isn't an issue.
The game is built for flexibility which is great for a club like Worlds Away where people can pick it up and adapt it to the crowd. We had a group of 6 and managed to get several interesting games with all sorts of combos and effects happening, with winners and losers changing place too often to keep track. It's also great for quick games, so with an hour left, there's still plenty of gameplay to be had and minimal setup unlike many of the standard games.
All in all it's a great quick, flexible game that anyone can join in with, and as it's just a pack of cards can easily be brought along without prior planning. It has one of the best fun to size ratios!
Hopefully this will make many more appearances in the coming weeks.
Taz

Friday, 14 February 2014

Look what we found when tidying up the office.

So those of you who have been into the office to help move the gaming clubs boxes on a Saturday will know that that it is often a bit of a mess (it's because its a busy working space full of books and boxes and not because we are all untidy, honest!). Earlier today we were clearing out some unneeded furniture to be taken away next week and we found a copy of Once Upon a Time the Storytelling Card Game that was used on a project about fairy tales organised as part of Bournemouth and Poole Cultural Hub. Well I couldn't let that go to waste so its now part of the gaming clubs growing collection of games.

Lyndsey has been working on the latest newsletter and this should be with you all shortly. Keep your eyes peeled for more information on our Warhammer 40,000 Kill Team tournament, AGM and World Book Night.

Monday, 18 November 2013

The Best Session Yet?

What a great turnout for Saturdays session on International Games Day we hit a total of 20 attendees (thats 3 more than our previous high attendance) and at least 10 more people were playing with the games that were left downstairs on the first floor. We are already thinking about how to do things better for next years IGD and have had contact with Poole Chess club who may be using the library for one of their weekly sessions in the future.

International Games Day
International Games Day at Bournemouth Library. Photo by Darren Edwards
In total we had eleven different games played on Saturday, which in order of number people playing  was Jenga, Star Wars: X-Wing Miniatures Game, 7 Wonders, 5ive Straight, Ticket to Ride: Europe, Blokus, Judge Dredd Miniatures Game, Advanced Connect Four, Warhamer Fantasy Battle, Uno, Draughts.

Don't forget we have our miniature painting competition is next weekend, we will have some kind of exciting prize for the winners and will be roping some of our colleagues in to judge the competition.

Monday, 11 November 2013

International Games Day - 16th November

The time has come for us to announce what we will be offering for International Games Day and we are pretty excited about what we have to offer. We will be running games throughout the library not just in the meeting room and have a selection of traditional board and card games as well as the more  esoteric games that we love at the club.

Up in the meeting room we will have our normal tables set up for wargames (Warhammer Fantasy and 40K, Judge Dredd and X Wing) and roleplay games. In the Heritage Zone we will have a copy of the Round Bournemouth Game, which dates from 1969 and forms a part of Bournemouth Libraries' Local Heritage collection and also the game of train empires, Ticket to Ride: Europe.

Downstairs in the Teen Zone there will be a table set up for playing Subbuteo. Then in the Children's Zone we will have giant Snakes and Ladders and Ludo for the youngsters and in the main library we will have Chess, Draughts, Backgammon and packs of cards for the public to use. We'll probably end up with some of our regular favourites as well so expect some Munchkin, 7 Wonders or Settlers of Catan to make an appearance.

Between 2 and 3pm we will be taking part in the Global Gossip Game, will you pass on the Secret?

Let's make sure the rest of Bournemouth realises how much fun there is in games and maybe we'll get a few members as a result.

Tuesday, 29 October 2013

Events for November and December

12 intrepid gamers braved the rain on Saturday to play some 40K, Carcassonne, Munchkin and Word Thief. We've now welcomed 42 individuals through our doors and we have 17 official members in the club. If you haven't picked up a membership form yet just ask me or Lyndsey (or one of the volunteers).

This weekend we have our Halloween Special be prepared for a selection of spooky games.

Then 16th November is International Games Day. We aim to introduce you to as many different games as possible, so we'll be running lots of short games, from WH40K using kill team rules, to quick board and card games. More details to follow including a full list of the games we will be offering.


The at the end of November we will be hosting our painting competition, again further details will be announced soon.

The Saturday before Christmas we'll be having our Christmas party and then the week after we'll all be trying out the new stuff we've received as presents (including those tasteful Xmas socks you're bound to be given!)

The Card Game Munchkin
Munchkin. Photo by Darren Edwards

PS. One of you left your gloves last week, they are in our office at the Library.

Wednesday, 23 October 2013

What do you want to play?

This is the sister post to the last one. This is a list of the games that members and potential members have expressed an interest in playing or running at the club.

Edited 20/02/14: Links added for RPGGeek.
Edited 28/11/13: Links added for those games who have records on Board Game Geek and RPGnet.

Boardgames and Cardgames
The aMAZEing Labyrinth
Android Netrunner
Axis and Allies: 1941
Chess
Cribbage
DunegonQuest
A Game of Thrones
Firefly: The Game
Heroquest
Kingmaker
Mah Jong
Othello
Phase 10
Pyraeus
Race for the Galaxy
Risk
Sequence
Skip Bo
Word Search

Wargames
Ancients (Phil Barker Rules)
Bolt Action
Mordheim
Napoleonic Era
Necromunda
Warhammer Quest
Wings of Glory

Roleplaying Games
Deadlands
Dungeons and Dragons
Fate Accelerated
Fate Core
Necessary Evil
Neverwhere
Nova Praxis
Pathfinder
Prime Time Adventures
Risus
Sarps
Shadowrun

What do we play?

We  get asked fairly frequently what games are played at the club, this is an attempt at a comprehensive list of all the games that have been played so far.

EDIT 29/11/14 This list is becoming increasingly difficult to keep up to date in regards to what is currently popular. Games are consequently now in alphabetical order and we'll be adding posts every couple of months with what is currently popular

Boardgames and Card Games
Advanced Connect 4
Arkham Horror
Bananagrams
Blokus
Boss Monster
Carcassonne
Cards Against Humanity
Cheat
Chrononauts
Firefly: The Game
5ive Staight
Gears of War Boardgame
Gloom
King of Tokyo
Magic The Gathering
Munchkin
Munchkin Quest
Mystic Wood
North American Rails
Once Upon a Time
Pandemic
Power Grid
Quoridor
Race for the Galaxy
Rubik's Magic Strategy Game
Settlers of Catan
7 Wonders
Stak Bots
Survive: Escape from Atlantis!
Talisman
Ticket to Ride: Europe
Trapped
Uno
Word Spot
Word Thief
Yali
Yggdrasil
Yu-Gi-Oh

Wargames
Dungeons and Dragons Attack Wing
Flames of War
Infinity
Judge Dredd
Lord of the Rings / The Hobbit
Warhammer Fantasy
Warhammer 40,000
X-Wing

Roleplaying Games
Black Crusade
Call of Cthulhu
Dark Heresy
Dr Who
Legend of the 5 Rings
Only War
Pathfinder