Monday 31 March 2014

Only War Session Trois

After the surviving troops manage to hold back the Ork advance they take stock of themselves. Unfortunately the Operator and the Medic expired in the aftermath of the attack, the surviving members of the team manage to patch themselves up as best they can, before radioing high command. They get through after a few minutes and after a sit-rep command informs them that they are being relieved and flown back to base.

Relief arrives in the form of three Valkyrie troop transports, that unload imperial war machines and troops as well as a number of Xeno experts to study the Ork technology. After informing the new forces of the countermeasures they installed they quickly away back to base.


They have a few days R&R before their talents are once again needed, in this time they are given new recruits and comrades to bring them back up to full fighting strength. After their time is up they are requested to report to the command tent for a briefing.

They are given a mission, the Orks are using the wreckage of the processing plant they visited earlier to make a huge war machine, they are instructed to destroy it. For this mission they are given a number of pieces of tank hunting gear, A Lemun Russ Vanquisher, a crate of Det-Packs and a Orbital Relay to blast the thing from orbit.

Unfortunately somewhere in the pipeline these gifts morphed into a Salamander Variant scout vehicle, two Missile launchers, a Melta-gun, a barrel of acid, and a bag of dirty laundry.

The squad was familiar with the operational area, of course,  having been present when it became a blighted dot on the landscape and somewhat of a firework surprise for the Imperium, so they found it again with a minimal amount of fuss. Once there, however, they were greeted by quite a view. The wreck of the Chimera was gone, as were the to wrecked Ork Trukks in front of the gates, as a result they could see right inside the ruined refinery.

Lurking in the blacked out ruin was a gigantic battlewagon, covered with guns and launches and covering it like a living carpet was a swarm of Gretchin. Over the vast squabbling sound of the mob, one voice could be heard, an Ork Mek shouting from a large command tower built on the ruins of one of the holding tanks.

The squad divide themselves up, a few men take a launcher and a Auto-cannon to the wrecked Hab-block nearby and another man takes a launcher to the rubble that used to be a shopping promenade.  They come up with the idea that they could roll the barrel of acid towards the tank and blow it with a missile so that the acid splash hits the tank. Unfortunately the thousand or so meters from the salamander to the Ork Compound was strewn with wreckage and rocky lumps so that when the barrel got to the last few hundred meters every jolt echoed loudly, a solution was invented, wrapping the dirty laundry around the barrel muffled it enough to close the gap, they were almost there, and then, they were spotted.

The Orks delight in a bit of target practise and spotting a lone barrel rolling slowly towards them made a game of it, unfortunately for the guard. Orks are terrible shots, but they make up for it with lots of guns and enthusiasm. The Orks eventually managed to hit the barrel and the splash of acid only grazes the guardsmen pushing the barrel, unfortunately wounding them and forcing them to strip off there armour to rid themselves of the acid. The other guardsmen take the opportunity to start firing missiles at the Battlewagon, managing to damage to drive system and take some guns online.

The Ork Battlewagon slowly crawled out of the compound to engage the guard, taking shots and the ruined building that some where camped in and causing a small amount of remodelling to the superstructure but otherwise nothing else. 
Until Next time!

David

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