Friday, 28 March 2014

Only War: Session Deux

The team dig in and quickly find and repurpose an old sentinel power lifter to be a mobile fire platform by rigging the flamethrower to the main console. They also find plenty of piping and barrels of highly volatile refined promethium which they make into murder hole like weapons and land mines. After a couple of hours of hectic work night falls and they begin to take shifts to rest for the oncoming battle.

Unfortunately for them they totally miss the Gretchin scout party and it manages to abscond with a detailed layout of the defenders emplaced fortifications and traps. The diminutive little runts are however spotted in the morning light and shot to pieces. This was the masta plan of Big Mek Lugnutz who used the diminutive Gretchin as a distraction while placing breaching charges at the rear of the compound.

Our heros take the bait and are caught completely unaware as the Orks storm the compound from the rear. A force of five Burna Boyz, Loota's ten Gretchin and one large Mekboy burst onto the scene and critically wound two characters before being pulped. The Mekboy takes on the Sentinel in single combat with his Electro wrench and almost manages to wreck it, but is ultimately pulped by the vengeful fire from the surviving imperial guard!

So, with the first wave defeated how will our brave Imperials cope with Lugnutz next wave?
Find out next week!
David

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