A quote from Neil Gaiman on the carpet of
Gungahlin Library in Canberra
© Australian Capital Territory
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Games and play are used extensively in education for a number of reasons. In early years education, play is central to much of the learning process; with open ended play being particularly important in procducing creative and imaginative learning for the under 5s(1,2,3). More structured games are also used to teach a wide range of topics either through specfic educational games or indirectly via more mass market products(4,5,6).
The aim of the workshop I attended was to design and prototype a game with the purpose of teaching a specific area of information literacy. The workshop started with each table playing short games (e.g. Bananagrams, Pass the Pigs, Zombie Dice, Flowerfall). These were used as ice breakers but we then went back to these games to analyses the game mechanics that were involved in the games at a later point in the session.
After a short presentation on some educational game design theory each table was given the task of coming up with a educational goal and some practical constraints for the design of their game. Our group decided to base our game on the CRAP checklist for resource evaluation (CRAP stands for currency, reliability, authority and purpose). We settled on writing a game based on evaluating resources displayed on cards against categories on the checklist decided by a dice or spinner. The winner of the game would be the first individual or team to collect the word CRAP with their cards.
There is a video explaining the CRAP game at the Games for Libraries blog along members of the teams explaining their prototypes. I am planning on making a version of the Dewey or Die! game for use in family boardgame afternoons we are planning for this summer's Summer Reading Challenge. I also have some improvements to our CRAP game (which I am renaming Cut the Crap).
- Understanding young children's learning through play: building playful pedagogies by Pat Broadhead and Andy Burt
- A child's work: the importance of fantasy play by Vivian Paley
- Child care and development by Pamela Minett
- Games in schools and libraries podcast by Giles Pritchard and Donald Dennis
- Everyone plays at the library by Scott Nicholson
- Using games to enhance learning and teaching: A beginners guide edited by Nicola Whitton and Alex Moseley
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